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How
Triumphant Artists might escape its current state of slowly unfolding
crisis:
Right
now, there's a sort of 'implosion in slow motion' taking place on my
web network. You probably notice the symptoms even if you don't see
how they connect to each other in a vicious cycle.
Simply
put, I have a lot of projects that don't move forward at all, or only
move in fits and starts, because they are unfunded, and what little
funding I could scrape together to inch them forward cost a lot of my
time, which adds to the slow-moving backlog. I'm running some
numbers here, and it seems to me that at the rate things are moving
overall, the roadmap I had posted for 2016 is perhaps far too
optimistic.
I'm
struggling to achieve a breakthrough. I have been for years,
but
with little success. A handful of my less popular websites are
being
folded
into
bigger, more busy ones now, their content relocated. This has
ended up not being as drastic as it sounds. HornbostelMedia.com
and GalileeGames.com are both back up and running. A couple of
model railroading related domains have closed permanently, however.
THE GAPING CHASM OF FUNDING, AND
HOW I'LL TRY TO FIX IT:
My (discretionary) margin of
income - the amount I can set aside to work on my own projects - is
currently just below $1000/year.
The
assorted creative projects I'm hoping to finish will cost about $7000,
combined. At that pace, it'll take me at least 7 more years
to finish
everything I'd like to finish.
If
funding didn't pose an obstacle, if I could somehow acheive a success
in the next 90 days that raised a lot, and if as a result, I didn't
have to siphon off so much time to sub-minimum wage gigs, I think
then the 2016 roadmap would be realistic. I could have all
this
stuff released by the end of 2018 (as opposed to 2022 or 2023 or later).
In
an effort to make all that funding somehow happen, I've paused the
bigger efforts like 'Isola' and 'Panoramic Worlds' and am focusing on
game-jam style projects that small in scope, not expensive, and can be
done
within 10-20 days each.
The first such effort, a minigame
called 'Spiral
Skies',
will hit Itch.IO, Kongregate, Newgrounds, and PanoramicWorlds.com,
fairly soon. It has proven more difficult to complete than I
would like, but I'm still working on it. I'm restructuring
a
lot
of the game, tweaking graphics to fit cleanly into the spritesheets,
and implementing graphics loading & unloading, in an effort to
reduce the maximum memory usage used by the program from 120mb to 72mb
or less. Mostly what this means is that hours of additional
work
are needed, so that lower-end mobile devices will have less difficulty
running the game.
Then there's my comics - I complete the Troop 4 comics content
and release a few chapters of Another Road Taken. Both
comic-book
items will be available online and as physical booklets sold on eBay.
I'll also be posting some more articles in this section.
I'm also beginning a full-blown Etsy
effort, making a bunch of artworks & prints and listing them on
Etsy for sale.
Fourth move is the launch of a few
N-scale model railroad building products for sale on eBay.
If none of those efforts
succeed in generating anything, that's
a real shame, but it is typical of many of my ventures so far. I've
got a
long, long track record of hard work, creative ideas executed as well
as I could manage, and very little to show for any of them [in terms of
business success anyways].
Triumphant is not really the best word for me so far, but
maybe
if one of these next four intensive ventures does well, it could still
be. In the meantime, if you're interested in seeing my
projects move forward, please consider buying an original, handmade,
very cheaply priced artwork from me through
the eBay section of this website. Especially
consider the fixed price items that are above 99 cents. FOR
MORE IDEAS ON HOW TO ACCELERATE PRODUCTION AND KEEP THE REMAINING
WEBSITES NOT ONLY AFLOAT BUT THRIVING AND GROWING FASTER, TAKE A LOOK
AT THE SUPPORTERS PAGE. THERE ARE MANY IDEAS THERE THAT WON'T COST YOU A DIME, AND A COUPLE OF THEM COULD ACTUALLY MAKE YOU MONEY!
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