![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]()
|
ARTICLES WRITTEN BY MATTHEW LYLES HORNBOSTEL BROWSE BY CATEGORY: Miscellaneous / Drawing & Painting / Miniatures / Creative Writing / Video Production / 3d art & Visual Effects / Game Design / Web Design Guidelines for credible VFX / VFX Software / Great 3D animation tips / Where to find VFX Stock Media I'm still filling this part out but the core of it will always be reference. Look at the nearest real-world equivalents to whatever creature or machine, etc, you're animating, and draw from that. Otherwise, just learn the tools you're using to do animation well. Learn the modelling tools and texturing tools, lighting, etc, well too. Also, take a look at some of the well-reviewed cartoon animation classics - good books on animation principles regardless of medium - as many of those core animation ideas remain applicable to 3D work. Know also that often physics simulating things or doing mocap produces realistic results better than you could possibly do on your own. So learn those toolsets along with IK, rigging, morphing, keyframing, and other fundamental animation tools in your software of choice. |
|
|
|||
|
|