This concept formed in 2011-2012, at
least as a workable game design and narrative, but the core twist is
much much older, and actually the central concept dates back to '07
when it was a rejected one-sheet game idea at a University of Houston
class. They thought my other idea was better, but I liked
both ideas a lot.
VORTEX
So what is it? It's an intricate, vast
maze-like death trap - a game which pushes the boundaries of the
'escape the room' category out into something far more interesting and
not so easy to identify as part of any single game genre.
The VORTEX was designed to be your doom, you see - it was made for you by one of the
millions of people who resent your monolithic corporation and your
trillion-dollar net worth.
Someone like you, perhaps, who has
exploited people across the dying planet Earth and bought out their
government representatives, deserves this fate?
Now you must fight your way out of the labyrinth and in the process perhaps also find your way to
personal redemption.